不只人,公司也要「斷捨離」!看企業諮商師運用一個原則,成功拯救衰敗中的老牌企業

撰文者:林耀煜非讀BOOK 2019.01.29  7,088

奧卡姆剃刀定律──學會化繁為簡

日本一家大型日化企業收到顧客的投訴,他購置回來的肥皂只是一個空盒子,裡面並沒有肥皂。為了預防類似的事情再發生,他們斥鉅資研發了一台X光監視器,以監視生產線上每一台出貨的肥皂盒,以防再次出現漏裝肥皂的事件。

另一家小企業也遇到了這種問題,他們採取的方法是,購置一台強力工業電風扇,用風扇去吹每一個從流水線上經過的肥皂盒,沒裝肥皂的空盒子便會被吹下來。廣告

以上2種方法,都能解決漏裝肥皂的問題,但哪一個更好呢?奧卡姆剃刀定律告訴我們,當2種方法都能實現目的時,簡單的那個方法(電風扇吹空盒)更好。

奧卡姆剃刀理論,又稱「奧康的剃刀」,它是由14世紀的英國邏輯學家奧卡姆聖方濟各會的修士威廉所提出。在當時,經院哲學和基督教神學經常為「共相」、「本質」之類的話題而爭論,這讓威廉感覺厭倦,於是他在《箴言書注》中提出了「如無必要,勿增實體。」的觀念(即簡單有效原理),「那些用較少的東西就可以做好的事情,就不要浪費較多東西去完成。」

用現在的話來說,就是我們不要人為地把簡單的事情複雜化,要抓住事情的根本,保持事情的簡單性,解決實質問題,才能更快更高效地把事情處理好,因為很多時候,繁瑣的程序只會讓我們產生更多的煩惱。

奧卡姆剃刀理論還有另一種闡釋:當2種理論或方法可以得出同樣的結果時,簡單的那個更好。奧卡姆剃刀理論可以應用於企業管理、個人生活等各種領域,處理問題時,我們也要儘量以繁為簡,把複雜的問題簡單化。

企業管理:化繁就簡,抓住本質很重要

漾芷公司是一家規模較大、歷史悠久的老牌公司,公司生產的產品曾經在市場上熱銷一時,至今在消費者的口碑中依然很好,但是公司的業績卻出現了下滑趨勢,所以公司的董事們都坐不住了,決定聘用職業經理人嚴徊徹查公司問題,進而對公司進行改革。

經過一段時間的觀察,嚴徊發現,公司內部結構臃腫的情況太嚴重,市場部門的調查研究報告要經過組長、部門經理、副總經理審查,最後才能讓總經理看到並作出決策,而日理萬機的總經理經常在半個月後才會作出相應的指令,等到真正執行起來,又得再走一遍又一遍的程序,待到新產品真的上市,真正的黃金期早已過去。

這樣的問題同樣存在於產品研發部,工程師研發出一個新產品,總是要向上彙報,如果研發部經理或者任何一個關口不認可,那麼改良產品的機會就會徹底喪失。

嚴徊還發現,漾芷公司內也存在著許多老牌公司普遍存在的問題──領導層老化的問題,真正有才華的人忙忙碌碌得不到晉升的機會,而某些管理人員卻悠閒自在地領著高薪厚祿。

在發現這些問題後,嚴徊把自己精簡部門和相關的建議提交上去,如:讓總經理下屬分設研發部、生產部、銷售部、財務部、內勤部等多個職能部門,各部門只有一名上級,其他人可根據年資和業績獲得相應薪水,員工向部門主管直接提交建議,部門主管直接彙報給總經理,各個部門要對各自的業績負責等。

嚴徊大刀闊斧地裁掉許多人,也給了許多有才華的人晉升的機會,如此一來,不但簡化了辦事流程,也明定出各自的分工和責任,使得一年過後,漾芷公司的業績有了大幅提升。

隨著社會的發展,我們的生活愈來愈忙碌,想要得到的東西也愈來愈多,於是在不知不覺間,我們的企業在快速發展的同時,也在被自己製造的各種麻煩所拖累,如:當企業組織不斷膨脹,制度愈來愈繁瑣,檔案愈來愈多,效率卻愈來愈低,員工們在各種複雜的環境下逐漸迷失了自己,每天忙忙碌碌,但真正做的有價值的事情卻沒有幾件,最終導致企業低績效運轉。

有人說,管理之道就是簡化之道,的確,簡化管理作為一種古老而嶄新的管理思維和能力,對於企業發展具有重要意義。

所以,在企業管理中,我們也需要使用奧卡姆剃刀,來剔除那些低效、低價值的累贅,以保持事情的簡單化。

1. 精簡機構

在新型的企業管理中,傳統且嚴格的等級制度已經失去了意義,員工之間更多的是平等的分工合作關係,組織之間的資訊傳遞完全可以通過網路即時實現,公司也完全可以以顧客的需求為導向,迅速做出決策,而員工的積極參與,更可以讓決策更具實戰意義。

2. 關注核心業務

當一家公司業務太多時,難免會顧此失彼,難以獲得高額回報。而當其專注於核心業務時,則可以實現簡潔高效,讓產品在市場上更具競爭力,以最少的代價獲得最多的利潤。傑克• 韋爾奇在擔任通用電氣公司總裁時,就曾作出決策:如果一個產品不能做到本類產品的第1或第2名,那就一律賣掉,並將一個瀰漫著官僚氣息的公司徹底打造成了一個充滿朝氣和生機的企業巨頭。

3. 簡化流程

馬克.吐溫曾經在教堂聽牧師的募捐演講,當他聽到5分鐘的時候,深受感動,於是決定捐出身上所有的錢,牧師講到10分鐘時,他已經有些麻木了,於是決定捐出身上一般的錢,等到牧師結束演講進行募捐時,馬克.吐溫已經被冗長的演講折磨得心情十分糟糕,他不但一分錢也沒有捐,反倒從捐款箱裡拿走了2美元。

所以,若把簡單的事情複雜化,只會讓整個事件變得扭曲,企業管理也是如此,繁冗的流程很容易消磨掉員工的激情,也可能會導致員工在工作中抓不住重點,影響公司上下的決策和行動。

跟麥當勞學「奧卡姆剃刀法則」:只做1件事情,就讓銷售額翻倍

撰文者:黃楸晴管理知識內參 2019.08.19  15,553

圖/Dreamstime

管理知識內參,做你的線上MBA補給。

什麼是「奧卡姆剃刀法則」(Occam’s Razor)

奧卡姆剃刀法則的中心思想是:如果有2種方法都能達成目的、解決問題,選擇比較簡單的方法會更好。廣告

例如,工廠有2條生產線是用來包裝A物品的,現在工廠也要開始包裝B物品。一個方法是將其中一條生產線直接停掉,變成包裝B物品;但這個方法需要廠內人員把A物品的零件都拿下來,再把B物品的零件放上去,造成包裝人員的閒置,浪費工時與產能。

另一個方法是當人員還在包裝A物品時,負責放零件的人員把B物品的零件放上生產線,變成逐步換線。

2個方法都能達成換線的目的,但顯然選擇第2個方法會更省時、更有效率。

「奧卡姆剃刀法則」給管理者的啟示

奧卡姆剃刀法則主張不要把事情複雜化,要抓住問題的根本,才能更有效率地解決問題。換句話說也就是「化繁為簡」。這項原則適用在企業管理、個人生活等各個層面。

「奧卡姆剃刀法則」有哪些實例?

著有《Double Your Business》一書的Lee Duncan,是一名專門幫助企業成長的諮詢顧問。他透過奧卡姆剃刀法則,成功提高一家餐廳的營業額。

原先,他替這家餐廳增長25%的人流量,但餐廳銷售額卻沒有提升。

於是他回過頭問餐廳老闆,若每名顧客的平均消費額提高80元、甚至160元,會有多大的差異?結果他們發現差異非常大,不論是在利潤方面或營業額方面。

Duncan會問這個問題,只因為他一直記得這項基礎公式:利潤=客戶數X客單價(平均交易金額)

在這個餐廳案例裡,雖然餐廳增長了25%的人流量,但總體銷售額卻一直很低,其實問題出在客單價太低。

發現這個問題後,Duncan聯想到關於麥當勞的一件軼事。麥當勞初開業時,規定員工幫消費者點餐時都要問客人一個問題:「你想要加點薯條嗎?」就做這件事情,就讓麥當勞的利潤翻倍。

於是Duncan向餐廳老闆提出簡單的改善建議:

.提供餐前酒
.提供開胃菜(例如義大利餐廳可以提供大蒜麵包;印度料理餐廳可以提供印度薄餅)
.向客人推銷有較高利潤收入的主餐
.賣一些比較有趣、不尋常的利口酒(餐後甜酒)

每名顧客只要買單1、2件額外服務,就可以提高客單價、增加餐廳的銷售額。

人們常常會不小心將問題複雜化,Duncan透過這則餐廳案例,完整詮釋出奧卡姆剃刀法則的優點,他在最明顯的地方尋找解決方案,順利解決銷售額增長的難題。

Mental models ( DefMarco)

These are some mental models I find useful. They’re rooted in decades of experience of thousands of experts – a modern equivalent of folk wisdom. Mental models are useful to quickly and correctly reason about seemingly intractable problems. They require quite a bit of intuition to properly internalize, but once you’ve internalized them they’re relatively easy to apply. They’re also easy to forget in the moment – use this post as a checklist when thinking about complex problems.

This is a living document. Instead of creating an exhaustive list on day one, I will add models as they arise (and as I discover new ones).

Productivity

  • The small-improvements method – the observation that psychologically frequently making small incremental improvements is a better approach than attempting to fix big looming problems once.
  • The just-get-started method – Joel Spolsky’s observation that just starting to work on a small, concrete, finishable problem puts your consciousness in a productive state.
    Corollary: Just do something concrete. Anything. Do your laundry, or dust the counters, or add a single unit test. Just do something.
  • The top-five-problems method – Richard Hamming’s algorithm for doing important work. Periodically ask yourself: “what are the top five most important problems in my field (and life), and why am I not working on them?”
    Corollary: What are the top five most important problems in your field (and life), and why aren’t you working on them?
  • The LRU prioritization method – since you can only work on one problem at a time, it’s usually sufficient to pick the most important problem, work on that, and ignore everything else. This method also works with organizing most things (from email to physical possessions).
  • The teaching method – Richard Feynman’s observation that teaching the basics is an excellent method for generating profound new ideas, and for putting consciousness in a productive state.
    Corollary: If you’re stuck, put yourself in a position where you have to teach someone the basics.
  • Planning fallacy – the observation that humans are overly optimistic when predicting success of their undertakings. Empirically, the average case turns out to be worse than the worst case human estimate.
    Corollary: Be really pessimistic when estimating. Assume the average case will be slightly worse than the hypothetical worst case.
    Corollary: When estimating time, upgrade the units and double the estimate (e.g. convert “one week” to “two months”).
  • Forcing function – an external, usually social, constraint that increases the probability of accomplishing a set of tasks.
    Example: Pair programming.

Hypothesis evaluation

  • Efficient market hypothesis – the state of any given issue in the world is roughly as close to optimal as is currently possible.
    Corollary: It’s unlikely that the status quo can be easily improved without significant resources.
    Example: Cucumber juice probably doesn’t cure cancer.
    Example: The iPhone app you wrote in a weekend probably doesn’t double the phone’s battery life.
  • Statistical mechanics – probabalistic systems that follow certain laws in the long run can have perturbations that diverge from these laws in the short run.
    Corollary: Occasionally the status quo can be easily improved without significant resources (but it is unlikely that you found such an occassion).
    Idiom: In the short run the market is a voting machine, but in the long run it is a weighing machine.
    Idiom: If an economist saw a $100 bill on a sidewalk they wouldn’t pick it up (because if it were real, it would have been picked up already).
  • Base rates – you can approximate the likelihood of a specific event occurring by examining the wider probability distribution of similar events.
    Example: You’re evaluating the probability of success of a given startup. Ask yourself, if you saw ten similar startups a year, how many of them are likely to succeed?
    Example: You caught an employee stealing, but they claim they need money to buy medication and it’s the first time they’ve ever stolen anything. Ask yourself, if you saw ten employee thefts a year, how many of them are likely to be first offences?
    Note: This method is especially useful to combat optimism andoverconfidence biases, or when evaluating outcomes of events you’re emotionally close to.
    See also: Techniques for probability estimatesreference class forecastingprior probability.
  • Emic vs etic (aka inside vs outside view) – two perspectives you can choose when evaluating persuasive arguments. The inside view is time consuming and requires you to engage with the arguments on their merits. The outside view only requires you ask “what kind of person does sincerely believing this stuff turn you into?”
    Corollary: You can usually predict correctness of arguments by evaluating superficial attributes of the people making them.
    Example: If someone is wearing funny clothes, purports to know the one true way, and keeps talking about the glorious leader, you can usually dismiss their arguments without deeper examination.
    Warning: This method usually works because most kooky people aren’t innovators, but will misfire in important situations because many innovators initially seem kooky.

Decision making

  • Inversion – the observation that many hard problems are best solved when they’re addressed backward. In other words figure out what you don’t want, avoid it, and you’ll get what you do want.
    Corollary: Find out how people commonly fail doing what you do, and avoid failing like them.
    Example: If you want to help India, ask “what is doing the worst damage in India and how can we avoid it?”
    See also: Failure mode.
  • Bias for action – in daily life many important decisions are easily reversible. It’s not enough to have information – it’s crucial to move quickly and recover if you were wrong, than to deliberate indefinitely.
    Idiom: One test is worth a thousand expert opinions.
    Idiom: The best thing you can do is the right thing, the next best thing is the wrong thing, and the worst thing you can do is nothing.
    Note: The best people do this naturally, without brooding, and with a light touch.
  • Expected value – a simple model for evaluating uncertain events (multiply the probability of the event by its value).
    Corollary: Sometimes you’ll have to estimate probabilities when it feels really hard to do.
    Example: Chance of winning NY lotto is 1 in 292,201,338 per game. Let’s say the grand prize is $150M and ticket price is $1. Then the expected value is roughly $0.5. Since $0.5 < $1, the model tells us the game isn’t worth playing.
    Warning: Looking at expected value often isn’t enough. You need to consider utility to make good decisions.
    See also: Techniques for probability estimatesshut up and multiplyscope insensitivity.
  • Marginal utility – the change in utility from the change in consumption of a good. Marginal utility usually diminishes with increase in consumption.
    Example: The first car in your garage improves your life significantly more than the second one.
    Example: Because utility loss from losing a dollar is negligible relative to utility gain from winning NY Lotto at ridiculously low odds, it might be worth buying a ticket even at negative expected value (but seriously, don’t).
    Corollary: Think through your utility function carefully.
  • Strategy and tactics – empirically decisions tend to fall into one of two categories. Strategic decisions have long-term, gradual, and subtle effects (they’re a gift that keeps on giving). Tactical decisions are encapsulated into outcomes that have relatively quick binary resolutions (success or failure).
    Example: Picking a programming language is a strategic decision.
    Example: Picking a line of reasoning when trying to close a sale is a tactical decision.
    Corollary: Most people misuse these terms (e.g. “we need a strategy for this meeting”).

People

  • IQRQ, and EQ – respectively, intelligence quotient (assessment of the mind’s raw horse power), rationality quotient (assessment of how well the mind’s models map to the real world; a measure of efficiency of the IQ’s application to real problems), and emotional quotient (ability to recognize and label emotions).
    Corollary: brilliant people can be jerks and kooks, empathic people can have wacky ideas about reality, and effective people can have average intelligence.
  • Structure and agency – the observation that human behavior derives from a balance of internalized cultural patterns and capacity to act independently. The interaction of these two properties influences and limits individual behavior.
    Corollary: Pay attention to the need for structure and independence in each individual.
    Corollary: Put a structure in front of even the most independent-minded people, and they’ll internalize it.
    Corollary: People often behave the way they believe their role requires them to (as opposed to the actual requirements of the role).
    Corollary: Pay attention to how people perceive their own roles, and break their expectations with caution.
  • Social status – the observation (particularly in improv) that social status is so important to humans, that modeling status alone results in extremely realistic performances.
    Corollary: Pay attention to how people perceive their own status, and break their expectations with caution.
    See also: Self-serving bias.
  • Controlled vulnerability: – the observation that humans are attracted to confidently expressed vulnerability in others but are scared to be vulnerable themselves.
    Corollary: Humans feel strong attraction towards others who confidently display vulnerability.
    Corollary: Humans feel a strong desire to reciprocate vulnerability. Vulnerability expression by others gives them a sense of safety to express themselves, followed by a feeling of relief and a strong bond with the counterpary.

Groups

  • Mere-exposure effect – an observation that humans tend to develop a preference for things, people, and processes merely because they are familiar with them. This effect is much stronger than it initially seems.
    Corollary: Merely putting people in a room together repeatedly, giving them a shared direction, symbology, and competition will create a group with very strong bonds.
    See also: In-group favoritism.

Communication

  • Story arc – human beings are wired to respond to storytelling. A story arc is a way to structure ideas to tap into this response, typically by describing a change in the world.
    Example: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
  • Writing well – use arresting imagery and tabulate your thoughts precisely. Never use a long word where a short one will do. If it’s possible to cut a word out, always cut it out. Don’t hedge – decide what you want to say and say it as vigorously as possible. Of all the places to go next, choose the most interesting.
  • Charitable interpretation – interpreting a speaker’s statements to be rational and, in the case of any argument, considering its best, strongest possible interpretation. Charitable interpretation makes conversations (and relationships) go better.
  • Nonviolent Communication (aka NVC) – a communication framework that allows expressing grievances and resolving conflicts in a non-confrontational way. Structuring difficult conversations as described in NVC makes the process dramatically less painful. NVC contains four components: (1) expressing facts, (2) expressing feelings, (3) expressing needs, and (4) making a request.
    Example: You didn’t turn in the project yesterday. When that happened I felt betrayed. I need to be able to rely on you to have a productive relationship. In the future, could you notify me in advance if something like that happens?

Policy

  • Global utility maximization – our innate sense of fairness is often unsatisfiable, and attemping to satisfy it can occasionally cause much grief in exchange for little gain. It’s much better to optimize for the needs of the many, not for an idealistic notion of fairness.
    Corollary: There are times when it makes sense to be unfair to the individual in the interest of the common good.
    Example: It makes sense to fire an underperforming employee who has valid excuses for their poor performance.
    Idiom: It is the greatest happiness of the greatest number that is the measure of right and wrong.
    See also: Preference utilitarianism.
  • Tragedy of the commons – a set of circumstances where individuals acting independently in a reasonable manner behave contrary to the common good.
    Example: Tourists taking small artifacts from popular attractions.
    Corollary: Governance is necessary to preserve the common good.
  • Front page test – an ethical standard for behavior that evaluates each action through the lens of the media/outside world.
    Example: What would happen if HN found out we’re mining our users’s IMs?
    Warning: Incentivizes extreme risk aversion, often without appropriate consideration for potential gain.
  • Reasonable person principle – a rule of thumb for group communication originated in CMU. It holds that reasonable people strike a suitable balance between their own immediate desires and the good of the community at large.
    Corollary: Fire people that are offensive or easily offended. (It usually turns out that people who possess one of these qualities, possess both.)
    Note: unreasonable persons can be extremely valuable in greater society (e.g. journalists, comedians, whistleblowers, etc.), but usually not in small organizations.
  • Overton window – the range of ideas a particular group of people will accept. Ideas range in degree of acceptance from policy, to popular, sensible, acceptable, radical, and unthinkable.
    Corollary: you need to be sensitive to the overton window when presenting the group with cultural changes.
  • Political capital – the trust and influence a leader wields with other people. Political capital increases when you make other people successful and decreases when you make unpopular decisions.
    Corollary: Spend political capital carefully.

Product design

  • Target market – a predicate that partitions new leads into opportunities and distractions. A good target market function is terse, has a discoverable domain, and has a well defined probability of close in a specific time bound.
    Example: Anyone who has a Cisco password has a 50% probability of close within 30 days.
  • Internal press release – you start developing a product by writing an internal press release first, explaining to target customers why the product is useful and how it blows away the competition. You then test it against potential users (it’s much easier to iterate on the press release than the product).
    Corollary: If the press release is hard to write, then the product is probably going to suck.
  • Quantum of utility – a rule of thumb for launching the product. A product possesses a quantum of utility when there is at least some set of users who would be excited to hear about it, because they can now do something they couldn’t do before.
    Note: “Launch” can be defined as a private beta, or even giving the product to a friend. The point is to get it into the hands of someone who’s not in the building as soon as possible.
  • Worse is better – a design philosophy which states that solving the customer’s problem and leaving unpolished rough edges empirically outperforms “beautiful” products.
    Example: Lisp Machines vs C/Unix.
    See also: Worse is worse.
  • Kano model – a model for categorizing possible features to optimize resource allocation. Essentially partitions the product into gamechangers, showstoppers, and distractions.
    See also: How to build great products.

Business

  • Five forces – a model for analyzing the competitive intensity and therefore attractiveness of an industry. The five forces are: threat of new entrants, threat of substitutes, bargaining power of buyers, bargaining power of suppliers, and industry rivalry.
    Note: this is essentially a base rate estimation model for companies in an industry.
  • Power of defaults – the observation that people favor the familiar over novel places, people, things, and processes. 
    Corollary: Overcoming the familiarity heuristic at scale requires enormous activation energy unavailable to startups.
    Corollary: It is dramatically easier to capture mindshare before people’s minds are made up, than to change their mind later.
    See also: Default effectpath of least resistancebrand equity.
  • Economies of scale – the advantages due to size or scale of operation, where cost per unit decreases with increasing scale.
    See also: Network effectsbrand equityfirst mover advantage.
  • Price/performance curve – the observation that the price of important technology drops and performance improves over time.
    Example: Moore’s Law.